Search results for "Computer Science - Human-Computer Interaction"

showing 10 items of 12 documents

Ensemble of Hankel Matrices for Face Emotion Recognition

2015

In this paper, a face emotion is considered as the result of the composition of multiple concurrent signals, each corresponding to the movements of a specific facial muscle. These concurrent signals are represented by means of a set of multi-scale appearance features that might be correlated with one or more concurrent signals. The extraction of these appearance features from a sequence of face images yields to a set of time series. This paper proposes to use the dynamics regulating each appearance feature time series to recognize among different face emotions. To this purpose, an ensemble of Hankel matrices corresponding to the extracted time series is used for emotion classification withi…

FOS: Computer and information sciencesComputer Science - RoboticsComputer Vision and Pattern Recognition (cs.CV)Computer Science - Computer Vision and Pattern RecognitionComputer Science - Human-Computer InteractionRobotics (cs.RO)Human-Computer Interaction (cs.HC)
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Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinen…

2019

Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction with ergonomic VR software seems to mitigate the presence of VRISE substantially. However, a brief tool does not currently exist to appraise and report both the quality of software features and VRISE intensity quantitatively. The VRNQ was developed to assess the quality of VR software in terms of user experience, game mechanics, in-game assistance, and VRISE. Forty participants aged between 28 and 43 years were recruited (18 gamers and 22 non-gamers) for…

FOS: Computer and information sciencesJ.4Computer Science - Human-Computer InteractionB.8neuropsychologyneuroscienceComputer Science - Computers and Society[SCCO]Cognitive scienceBehavioral Neuroscience0302 clinical medicineSoftwareUser experience designB.8; C.4; D.0; J.4Original Research05 social sciencesVirtual RealityNeuropsychologyVR sicknessMultimedia (cs.MM)Psychiatry and Mental healthNeuropsychology and Physiological Psychologymotion sicknessNeurology[SCCO.PSYC]Cognitive science/Psychologycybersicknessvirtual realityPsychologyC.4psychologyVirtual realityCognitive neuroscience050105 experimental psychologylcsh:RC321-571Human-Computer Interaction (cs.HC)03 medical and health sciencesComputers and Society (cs.CY)Immersion (virtual reality)0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]lcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological PsychiatryGame mechanicsbusiness.industry[SCCO.NEUR]Cognitive science/NeuroscienceVRISEConstruct validityD.0businessNeuroscienceComputer Science - Multimedia030217 neurology & neurosurgeryFrontiers in Human Neuroscience
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Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technologi…

2019

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should…

FOS: Computer and information sciencesJ.4Computer scienceComputer Science - Human-Computer InteractionB.8neuropsychologyneuroscienceComputer Science - Computers and SocietyBehavioral Neuroscience[SCCO]Cognitive science0302 clinical medicineSoftwareUser experience designHuman–computer interactionB.8; C.4; D.0; J.4Reliability (statistics)05 social sciencesHuman factors and ergonomicsCognitionMultimedia (cs.MM)Psychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurology[SCCO.PSYC]Cognitive science/Psychologycybersicknessvirtual realityVRC.4Optical head-mounted displayCognitive neuroscienceVirtual realitypsychology050105 experimental psychologyHuman-Computer Interaction (cs.HC)lcsh:RC321-57103 medical and health sciencesHMDComputers and Society (cs.CY)0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]lcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological Psychiatrybusiness.industry[SCCO.NEUR]Cognitive science/NeuroscienceVRISEHuman NeuroscienceD.0Systematic ReviewbusinessComputer Science - Multimedia030217 neurology & neurosurgery
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Towards humane digitization : a wellbeing-driven process of personas creation

2019

Digital transformation is a process of digitizing the working and living environment in which people are at the center of digitization. In this paper, we present a personas-based guideline for system developers on how the humanization of digital transformation integrates into the design process. The proposed guideline uses the positive personas from the beginning as a basis for the transformation of the working environment into the digital form. We used the literature research as a preliminary study for the process of wellbeing-driven digital transformation design, consisting of questions for structuring the required information in the positive personas as well as a potential method that co…

FOS: Computer and information sciencesProcess managementProcess (engineering)Computer sciencehyvinvointiComputer Science - Human-Computer InteractionsysteemisuunnittelijatPersonaTransformation (music)Human-Computer Interaction (cs.HC)käyttäjäkeskeinen suunnitteluH.5.2Computer Science - Computers and SocietyComputers and Society (cs.CY)digitalisaatioDigitizationuser-centered designPositive personasDigital transformationGuidelinepositiivisuusdesign processDesign processEngineering design processpositive computingwellbeing-centered design
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Why Should the Q-method be Integrated Into the Design Science Research? A Systematic Mapping Study

2019

The Q-method has been utilized over time in various areas, including information systems. In this study, we used a systematic mapping to illustrate how the Q-method was applied within Information Systems (IS) community and proposing towards the integration of Q-method into the Design Sciences Research (DSR) process as a tool for future research DSR-based IS studies. In this mapping study, we collected peer-reviewed journals from Basket-of-Eight journals and the digital library of the Association for Information Systems (AIS). Then we grouped the publications according to the process of DSR, and different variables for preparing Q-method from IS publications. We found that the potential of t…

FOS: Computer and information sciencesQ MethodologyIS MethodComputer Science - Human-Computer InteractionsysteemityöQ SortHuman-Computer Interaction (cs.HC)Q-menetelmäH.5.2suunnitteluComputer Science - Computers and SocietyQ TechniqueComputers and Society (cs.CY)DSRsystemaattiset kirjallisuuskatsauksettietojärjestelmät
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At Your Service: Coffee Beans Recommendation From a Robot Assistant

2020

With advances in the field of machine learning, precisely algorithms for recommendation systems, robot assistants are envisioned to become more present in the hospitality industry. Additionally, the COVID-19 pandemic has also highlighted the need to have more service robots in our everyday lives, to minimise the risk of human to-human transmission. One such example would be coffee shops, which have become intrinsic to our everyday lives. However, serving an excellent cup of coffee is not a trivial feat as a coffee blend typically comprises rich aromas, indulgent and unique flavours and a lingering aftertaste. Our work addresses this by proposing a computational model which recommends optima…

FOS: Computer and information sciencesService (systems architecture)business.industryComputer scienceFeature vectorSupervised learningComputer Science - Human-Computer InteractionComputingMilieux_PERSONALCOMPUTING02 engineering and technologyRecommender systemMachine learningcomputer.software_genreField (computer science)GeneralLiterature_MISCELLANEOUSComputer Science - Information RetrievalPersonalizationHuman-Computer Interaction (cs.HC)0202 electrical engineering electronic engineering information engineeringRobotUnsupervised learning020201 artificial intelligence & image processingArtificial intelligencebusinesscomputerInformation Retrieval (cs.IR)
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Semi-automated labelling of medical images: benefits of a collaborative work in the evaluation of prostate cancer in MRI

2018

Purpose: The goal of this study is to show the advantage of a collaborative work in the annotation and evaluation of prostate cancer tissues from T2-weighted MRI compared to the commonly used double blind evaluation. Methods: The variability of medical findings focused on the prostate gland (central gland, peripheral and tumoural zones) by two independent experts was firstly evaluated, and secondly compared with a consensus of these two experts. Using a prostate MRI database, experts drew regions of interest (ROIs) corresponding to healthy prostate (peripheral and central zones) and cancer using a semi-automated tool. One of the experts then drew the ROI with knowledge of the other expert's…

FOS: Computer and information sciences[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]Computer Science - Human-Computer InteractionFOS: Physical sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Medical Physics (physics.med-ph)[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]Physics - Medical PhysicsHuman-Computer Interaction (cs.HC)
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Visual Parameter Selection for Spatial Blind Source Separation.

2022

Analysis of spatial multivariate data, i.e., measurements at irregularly-spaced locations, is a challenging topic in visualization and statistics alike. Such data are inteGral to many domains, e.g., indicators of valuable minerals are measured for mine prospecting. Popular analysis methods, like PCA, often by design do not account for the spatial nature of the data. Thus they, together with their spatial variants, must be employed very carefully. Clearly, it is preferable to use methods that were specifically designed for such data, like spatial blind source separation (SBSS). However, SBSS requires two tuning parameters, which are themselves complex spatial objects. Setting these parameter…

FOS: Computer and information sciencesgeographic visualizationvisualisointiComputer Science - Human-Computer Interactionhuman-centered computingvisualisointitekniikatmuuttujatanalyysimenetelmätgeostatistiikkaComputer Graphics and Computer-Aided Designvisualization techniqueskompleksisuusHuman-Computer Interaction (cs.HC)datamaantieteellinen visualisointiComputer graphics forum : journal of the European Association for Computer Graphics
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Why Does Cultural Diversity Foster Technology-enabled Intergenerational Collaboration?

2019

Globalization and information technology enable people to join the movement of global citizenship and work without borders. However, different type of barriers existed that could affect collaboration in todays work environment, in which different generations are involved. Although researchers have identified several technical barriers to intergenerational collaboration (iGOAL), the influence of cultural diversity on iGOAL has rarely been studied. Therefore, using a quantitative study approach, this paper investigates the impact of differences in cultural background on perceived technical and operational barriers to iGOAL. Our study reveals six barriers to IGC that are perceived differently …

FOS: Computer and information scienceshaasteet (ongelmat)problemsComputer sciencebarriersComputer Science - Human-Computer Interactionchallengessukupolvet02 engineering and technologyAffect (psychology)Human-Computer Interaction (cs.HC)Cultural backgroundGlobalizationComputer Science - Computers and SocietyCultural diversityComputers and Society (cs.CY)0202 electrical engineering electronic engineering information engineeringH.1.2cross-cultural teamworkGeneral Environmental Sciencekulttuurienvälisyysbusiness.industryInformation technology020206 networking & telecommunicationsPublic relationstiimityöWork (electrical)cross-generational collaborationGeneral Earth and Planetary Sciences020201 artificial intelligence & image processingGlobal citizenshipbusiness
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Can visualization alleviate dichotomous thinking? Effects of visual representations on the cliff effect

2021

Common reporting styles for statistical results in scientific articles, such as $p$ p -values and confidence intervals (CI), have been reported to be prone to dichotomous interpretations, especially with respect to the null hypothesis significance testing framework. For example when the $p$ p -value is small enough or the CIs of the mean effects of a studied drug and a placebo are not overlapping, scientists tend to claim significant differences while often disregarding the magnitudes and absolute differences in the effect sizes. This type of reasoning has been shown to be potentially harmful to science. Techniques relying on the visual estimation of the strength of evidence have been recom…

FOS: Computer and information sciencesvisualisointiBayesian inferencetilastomenetelmätComputer Science - Human-Computer Interactiontulkinta02 engineering and technologyBayesian inferenceluottamustasotHuman-Computer Interaction (cs.HC)cliff effectData visualizationhypothesis testing0202 electrical engineering electronic engineering information engineeringStatistical inferencevisualizationconfidence intervalsStatistical hypothesis testingpäättelybusiness.industrybayesilainen menetelmäOther Statistics (stat.OT)Multilevel model020207 software engineeringtilastografiikkaComputer Graphics and Computer-Aided DesignConfidence intervalStatistics - Other StatisticsSignal ProcessingComputer Vision and Pattern RecognitionbusinessPsychologyNull hypothesisValue (mathematics)SoftwareCognitive psychologystatistical inference
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